Saturday, June 1, 2019

Guild Ball - Farmers: Starting a new team

Guild Ball is a fast-paced mob football skirmish game that takes place in the Empire of the Free Cities.  Victory comes with carefully constructed plays and counter plays with emphasis on positioning and resource management. Anybody can pick up the ball and give it a kick, but only the most experienced coach can earn the title of Guild Ball World Champion.

I started out playing Guild Ball with the Brewers Team, and also have the beginnings of the Masons Team.  Both of which I received when I purchased the two-player starter set from Steamforged Games - Guild Ball Kick Off.  I do not believe Steamforged Games is making that box set anymore, but I believe you can still find it on some gaming sites and Amazon or E-Bay.

Even though I love the Brewers, I felt I should broaden my horizons and start playing other teams as well.  So jumped head first into the Farmers Guild.  I picked up the both box sets of the team, as well as picking up one of the exile players for the Farmers when I also purchased the "New Alliances" box set.  I will be covering that box in another post.

A little bit about the Farmers Guild:

The Farmer’s Guild is a team of ragtag misfits welded together by their coach, Honour. They’re a story of rags to riches, the underdogs in a world where the big dogs are very big indeed.

The Farmers rely on their unique harvest markers, placed by their Planters. These rich, nutritious harvest markers can be used by the Reapers of the team to gain powerful bonuses and effects! The team can also use them to get extra influence, giving them a powerful resource that no other team has access to.

The Farmers are strong takeout focused team, with access to plenty of team support and buffing abilities to keep them in the fight. They have extremely reliable low to midrange damage, but their damage doesn’t scale quite as well as teams like the Butchers, making them very reliable overall but meaning they don’t gain as much if their dice run hot. They’re generally not particularly good at handling the ball, but they can absolutely score goals if they need to. They’re strong in the late game, as their high health pools, reliability, and easy momentum generation allows them to keep ploughing their furrow when other guilds start to run out of steam.

The Farmer’s Guild are for coaches who want plenty of team support abilities and very reliable damage. They’re also a guild for anyone who likes playing the good guys!

Farmers Guild Box 1 - "The Honest Land"
This boxed set contains 6 players (Grange - Captain, Peck - Mascot, Windle, Bushel, Harrow, and Jackstraw), You also get a Farmers themed ball (pumpkin), Goal Token (a millstone), 3D Terrain Piece (a pile of baskets and crates), cardboard tokens and health dials for all players.

Farmers Guild Box 2 - "Old Father's Harvest"
This boxed set contains 6 players (Thresher - Captain, Buckwheat - Mascot, Millstone, Tater, Fallow, and Ploughman), You also get a Farmers themed ball (pumpkin), Goal Token (a millstone), 3D Terrain Piece (a pile of baskets and crates), cardboard tokens and health dials for all players.
This boxed set contains 6 players (Grow together, win together. This set includes: a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Thresher, Buckwheat, Millstone, Tater, Fallow, and Ploughman.

Farmers Guild Token Set
Since I went ahead and purchased the whole team, I decided to also grab the complete season 4 token set for the team.

MuseOn Minis makes great token sets, so I went to them to order my set, you can click here to go to there site to check them out.








I will create another post when I get these guys painted up.  Until next time, may the dice roll in your favor (unless your playing me), and always try to have fun.  You know, because its just a game.....




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